QuickStart 里面是這么寫的
1. Import uFlex package
2. If Standard Effects package already imported -> delete uFlex/Standard Assets folder (ImageEffectsBase required for point sprites rendering)
3 In Edit/ProjectSettings/Time decrease the FixedTimestep to 0.01 (the lower the better, but keep it adequate to your hardware capabilities)
4. In the main toolbar select Tools/uFlex
5. If missing, the Flex GameObject will be added to the scene
6. Select body type
7. If Rigid, Soft or Inflatable pick a CLOSED input mesh
8. Click Generate
但是我這里測驗,進行到第4步就進行不下去了,怎么點工具列的“uFlex”都出不來“Select body type”,我猜這里應該會有一個視窗,不知道該怎么生成一個物體
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標籤:Unity3D
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